Introduction
Architecture
- System
- Agents
Communication
Behavior
- Start
- State
- Stop
- Message input
- Message output
- Queue Id
- Process name
- Environment
- Message save
- Continuous signal
- Action
- Decision
- Semaphore take
- Semaphore give
- Timer start
- Timer stop
- Task creation
- Procedure call
- Connectors
- Transition option
- Comment
- Extension
- Procedure start
- Procedure return
- Text symbol
- Additional heading symbol
- Symbols ordering
Declarations
- Process
- Procedure declaration
- SDL-RT defined procedure
- C defined procedure
- Messages
- Timers
- Semaphores
MSC
- Agent instance
- Semaphore representation
- Semaphore manipulations
- Message exchange
- Synchronous calls
- State
- Timers
- Time interval
- Coregion
- MSC reference
- Text symbol
- Comment
- Action
- High-level MSC (HMSC)
Data types
- Type definitions and headers
- Variables
- C functions
- External functions
Memory management
- Global variables
- Message parameters
Syntax
Semantic
Object orientation
- Package
- Block class
- Process class
Symbols contained in diagrams
Textual representation
Example systems
- Ping Pong
- A global variable manipulation
Keywords
Differences with classical SDL
- Data types
- Semaphores
- Inputs
- Names
- Object orientation
Lexical rules
Glossary
Index
SDL-RT consortium http://www.sdl-rt.org info@sdl-rt.org |